C

S&box will provide a hotloading C# layer for designing game logic.

It is being designed with the following goals in mind:
 * To load new code at runtime
 * Hotload code while playing
 * To be easy to learn and use
 * Reduce coding difficulties
 * Preventing the end user from needing to use C++ or any SDK, or to work directly with the game engine

The implementation provides a World class, a Gamemode class, and a Entity classes. ,, and   attributes are provided as part of the layer's network functionality. Support for asynchronous functions is included.